Babylonian Twins
The Story

Thirty-three years, one arc.

A game made in Baghdad under sanctions, lost, and brought back twice — first to the world's phones, then rebuilt from the ground up. Told in three acts.

Babylonian Twins — the original 1993 Amiga title screen
ACT I 1993 · Baghdad

Made under embargo.

Babylonian Twins on the Amiga in 1993 — the Ishtar Gate stage
The 1993 Amiga original — pure 68000 assembly on a 512 KB Amiga 500. Shown: the Ishtar Gate stage.

A computer-engineering student named Rabah Shihab sat at an Amiga 500 — half a megabyte of RAM, no hard drive — and wrote, in pure 68000 machine code, what would become the first commercial-quality video game ever made in Iraq.

The city was under sanctions. Parts were scarce, manuals were photocopies, and every byte had to be earned. Over long nights the twin princes Nasir & Blasir took shape — hand-drawn, frame by frame — climbing ziggurats and vaulting across a Babylon rendered from memory and old photographs.

Art by Murtadha Salman, music by Mahir AlSalman. The game ran on the Amiga's custom chipset with smooth parallax and hand-drawn animation — a technical feat for 512 KB. Then the masters went onto floppy disks, and the disks went into a backpack that crossed borders. The game never got its release.

ACT II 2010 · The iPhone

Back from the dead.

What the world said when it came back
★ 4.5 / 5 TouchArcade
79 / 100 Metacritic
Silver Award Pocket Gamer

Covered by Wired, Ars Technica and Edge · Featured by Apple & Google

In 2008 a video of the lost Amiga game surfaced online, and the Amiga community took notice. A playable demo followed — downloaded from more than 70 countries. That response reunited the team and led to a full restoration.

Sixteen years after Baghdad, Babylonian Twins was rebuilt for a new generation and re-released on iPhone and iPad — eventually reaching over two million players around the world.

The press treated it as a piece of gaming history: Wired, Ars Technica, Edge, TouchArcade and Pocket Gamer covered the first Iraqi-made game and its unlikely journey from the Amiga to the App Store.

ACT III 2026 · Godot

The Definitive Edition.

The Assyrian palace stage on the 1993 Amiga original 1993
The same Assyrian palace stage in the 2026 Definitive Edition 2026
The Assyrian palace, thirty-three years apart — the 1993 Amiga original and the 2026 Definitive Edition. The complete original ships inside every Steam copy.

Thirty-three years after Baghdad, the game returns rebuilt in a modern engine — faithful to every jump and secret of the original, and finished with the comfort of a modern game.

Crisp art, full gamepad and Steam Input support, achievements, leaderboards, cloud saves, and eleven languages including the right-to-left Arabic it was born in. The Definitive Edition comes to Steam for Windows, Mac and Linux, alongside the mobile releases.

And the ending of the long story: the complete, never-released 1993 Amiga original — fully playable — is included in every Steam copy. The artifact and the remake, together at last.

The artifact

Play the 1993 original.

Boot the authentic Amiga disk image, or read how it was made. →

The reception

What the press wrote.

Three decades of coverage — Wired, Ars Technica, Edge and more. →

Play Babylonian Twins →