Babylonian Twins
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Heritage · Est. 1993 · Baghdad

Where it all began.

Babylonian Twins was written in 1993–94 in Baghdad, under embargo, on a Commodore Amiga 500 with half a megabyte of RAM — hand-coded in 68000 assembly by Rabah Shihab, with art by Murtadha Salman and music by Mahir AlSalman. It is widely considered the first commercial-quality video game made in Iraq.

Babylonian Twins — original Amiga title screen
Retro edition · Godot

The Amiga, reborn.

A pixel-faithful rebuild of the original in a modern engine — native 320×256 look, running on today's machines. Coming to desktop.

The original · ADF

Boot the 1993 disk.

Download the authentic Amiga disk image (.adf) and run it in your favourite emulator. ↓

The original worlds.

Captured from the faithful rebuild — every tile, enemy and secret as it was on the Amiga.

The Ishtar Gate — glazed-brick ibex on lapis blue.
The Ishtar Gate — glazed-brick ibex on lapis blue.
The Hanging Gardens, above the falls.
The Hanging Gardens, above the falls.
The prison cells — free your brother.
The prison cells — free your brother.
The Assyrian palace gate.
The Assyrian palace gate.
The processional columns.
The processional columns.
Sword drawn, by the waterfall.
Sword drawn, by the waterfall.

Made under sanctions.

Parts were scarce and manuals were photocopies. Every byte was earned. The game ran on the Amiga's custom chipset with smooth parallax and hand-drawn animation — a technical feat for 512 KB.

In 2008 a video surfaced online and the Amiga community took notice; a playable demo followed, downloaded from over 70 countries. That response reunited the team and led to the modern remaster.

Read the press coverage →

Run it yourself.

You'll need an Amiga emulator and a legally-owned Kickstart ROM:

Also available: the original demo in RAR format.

See the Amiga original run.

Get the modern game →